#ifndef INIT_H_INCLUDED
#define INIT_H_INCLUDED


struct SDL_Surface* *ecran ;



void init(struct SDL_Surface* *ecran);
void mouvement(SDL_Rect *posMario,double *v_x,double *v_y,double *v_saut,double *v_grav,struct SDL_Surface* mario,int *s,int *m,int u);
void marcher_courir (SDL_Rect *posMario,double *vv_x,int *m);
void tir (SDL_Rect *posMario,int mt,int *t,SDL_Rect *postir,int *c);
#endif // INIT_H_INCLUDED
